How do you communicate insights impactfully?

30 September 2026

Commonwealth Bank

Acknowledgement of Country

Paper Giant acknowledges the Wurundjeri, Bunurong, Ngunnawal, Ngambri, Manbarra and Turrbal people as the Traditional Owners of the lands on which we regularly meet and work throughout Australia.

We also acknowledge the Traditional Owners of Country throughout Australia and recognise the continuing connection to lands, waters and communities. We recognise that this is unceded land. We pay our respects to Aboriginal and Torres Strait Islander cultures, and to Elders past and present.

Torres Strait Islander flag

Design research training

Questions

How do you communicate insights impactfully?

Opening

What do impactful insights look like to you? What do they do?

Opening question

Opening

Impactful insights lead to different kinds of action.

1.

A judgement

A call on which issues matter most, and how much more than the others.

2.

A what if

A bold idea for how a need nobody is meeting could be met.

3.

A how might we

An open challenge that frames the problem without picking the answer.

4.

A next step

A clear recommendation for what to do now.

Design research training

4.

Tell, show and
enable

Three ways to share, from broadcast to self-serve.

3.

Treat Research as a knowledge service

Design your touchpoints, your rhythm and your hunch-making.

2.

Tell stories with mixed methods and mixed media

Pick the right method, then design how the story travels.

1.

Answer questions people care about

Research should serve a clear question, ideally shaped with your stakeholders.

Four ideas

Answer questions people care about

Design research training

1.

Questions

Research is a service that produces knowledge, and knowledge is the answer to a question. To produce impactful knowledge, you need to ask the right questions.

Photo: laying out the Death of a Loved One journey map

Questions

Start with a clear question

If you have stakeholders

Ask what decision this will inform, and who will use the answer. Then write the question together.

If you write your own brief

A good question still tells you what to pay attention to. It also tells you who needs to hear the answer.

All research should serve a clearly defined set of questions. Ideally, you shape those questions with key stakeholders.

Stories

What does a good research question do?

Be generative

•Should open up possibilities for discovery and insight (rather than confirm a hypothesis)

Be guiding

•Should provide clues on who to target or what to investigate

•Should lead to more specific sub-questions that can be used in research design.

Be compelling

•To confirm the problem is real, pressing or universal enough.

•To make sure people are interested in the answers you uncover.

Good Question!

The Death of a Loved One journey map

What’s it like to deal with the death of a loved one?

What’s it like to deal with the death of a loved one?

Generative

(experience)

What’s it like to deal with the death of a loved one?

Generative

(experience)

Guiding

(ecosystem)

What’s it like to deal with the death of a loved one?

Generative

(experience)

Guiding

(ecosystem)

Guiding

(participants), Compelling

What brings developers joy?

What brings developers joy?

Generative

(in unhelpful ways)

What brings developers joy?

Generative

(in unhelpful ways)

Guiding

(but not enough)

What brings developers joy?

Generative

(in unhelpful ways)

Guiding

(but not enough)

Compelling

(in a weird way)

What brings developers joy?

Image

How might we encourage web developers to take up our open-source technology?

What brings developers joy?

How might we encourage web developers to take up our open-source technology?

What brings developers joy?

What role does community management and functionality play in technology uptake?

and

Questions

What questions have your stakeholders been asking you lately? What questions are guiding your work?

Question

Tell stories with mixed methods and mixed media

Design research training

2.

Stories

Match the method to the question

Qualitative

Interviews, in-context visits and diaries open things up. They tell you why.

Quantitative

Numbers that help you size frequency, impact, priorities.

Designing your research to use mixed-methods gives you options to tell your story in different ways for different stakeholder types.

Research participant profile, not shown here

Stories

Cut through with photography, video and audio

Short clips

A short clip of a participant can land harder than a page of quotes.

Be strategic

Judge when to let the participants tell your stakeholders the bad news.

People can skim past a quote on a slide. It’s much harder to ignore someone’s voice.

Photo from the research
Photo from the research
The sense of necessity: health insurance as water, not perfume

Stories

Take the design seriously

Use metaphors

People keep insurance that feels like a necessity, and drop what feels like a luxury. The image does the explaining.

Design the artefact

Treat the journey map, the report and the booklet as designed things, not appendices.

Metaphors, art direction and data visualisation help an insight travel after you leave the room.

Stories

Use templates as research tools

Templates to help participants

People can more easily tell their story through something. Provide scaffolding for participants that helps you tell the stories you want to tell.

Templates as prototype

Design research tools can help you prototype your project outputs early. Treat your sharing opportunities as research moments themselves.

The right template shapes what you notice, collect and compare, not just how you report it.

Research templates in use
Research templates in use

Research as a knowledge service

Design research training

3.

Report spreads

Service

Design your project as a service

Design your touchpoints

Plan the kick-off, check-ins, show-and-tells and readout as moments to build trust.

Keep a rhythm

Share on a schedule people can rely on. Our Evidence Explorer updates led with decisions, not features shipped.

As researchers, we’re service providers. Project design is service design.

3 week cycle

Our approach

Week 1

Week 2

Week 3

We’ll continuously prioritise, share and reflect on how we’re working together each cycle.

Planning

Each cycle will start with a planning session to align on objectives and prioritise what we’re working on.

WIPs

We’ll have regular check points to ensure everyone is across the work and progress.

Demos

At the end of each cycle we’ll share where the design is and discuss how it could move into build.

Retros

Reflect on how the last cycle went and see if the ways of working or approach could be improved.

A research wall

Service

Make hunches together

Invite them in

Bring stakeholders to the wall while the story is still forming. They’ll back what they helped make.

Compare things

The most powerful stories compare: start to finish, moment to moment, tensions and outliers.

Collective hunch-making is making stories together. Research rarely stands on its own. You need advocates.

Tell, show and enable

Design research training

4.

Tell, show, enable

For people to believe your big insight, they need to know how you got it.

Tourist (context), explorer (raw data), local (integration)

Tell, show, enable

Three modes of the service

Tell (for tourists)

Broadcast the story. Reports, talks and videos, using every storytelling technique.

Show (for explorers)

Let them see the raw material and how you got there.

Enable (for locals)

Give them what they need to use the insights without you.

Different people need different ways in. Match the mode to the audience.

Tell, show, enable

Show the work in progress

Share early

Scaffold their understanding by sharing your own as it forms.

Show it in public

Prototype your findings in a shared space, where people can poke at them.

Reports are good. Works in progress are better.

Exhibition poster: What is this exhibition?

Tell, show, enable

AI Enables a different kind of Showing

Prototyping has always made research tangible

Some people just don’t want to spend time in a problem space, and can more easily imagine the potential through objects, systems and artifacts from the future.

Insights come to life

Interactive explorations and demos have never been easier to create.

Rather than just simply articulating opportunity areas or talking in abstract about solutions, you can actually make them.

Screenshot: a working prototype
Screenshot: Evidence Explorer

Tell, show, enable

Enable: let people self-serve

Built on their access

Access runs off VicHealth’s own security groups. Admins, reviewers and viewers get the right access when they sign in.

Every claim traceable

Each evidence item shows its source and opens the original report. Reviewers filter, comment and approve for themselves.

Evidence Explorer puts VicHealth’s evidence in their own hands. The best insight is one they can find again without you.

Screenshot: Evidence Explorer

Tell, show, enable

Make it live, not a PDF

Engaged, not just read

Stakeholders rated 20 draft shift statements on a Quick page before anything went live.

Your version of this

You don’t need our tool. Anything live and commentable beats a static report.

PaperGiant has developed a rapid prototyping platform called Quick, which lets us publish findings and prototypes as live pages directly from AI platforms. People open, comment and annotate in place.

Screenshot: prototypes on Quick
Screenshot: a journey map tool
Screenshot
Screenshot

Questions

In what ways do you tell, show and enable currently?

Question

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Design research training

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